Today's edition is the start of a two-parter, because I want to spread out this content and be a total tease. Joining the Companions! They're the Elder Scrolls 4: Oblivion's somewhat equivalent of the Fighter's guild.
Unlike in Oblivion, they tell you that the Companions don't have as strict a hierarchy as the guild does; members are members, and if you're allowed into the companions, then that's it. There's a 'circle of true companions', above regular members that is, but these are simply the people who've earned their place enough that newer/younger recruits can look up to them for guidance and training. They also make any big decisions that what need decidin' on.
Warning: there might be potential spoilers to the game in this post. And by potential I mean definitely. You've been warned. Sucker.
Joining the Companions pt. 1
I set out to Whiterun, and entered Jorvaskkr, home of the Companions, intent on being the very first no-weapons-guy in the guild filled with weapons-guys. Y'know, stick it to the establishment. Show'em what bein' a Dragonpuncher is all about. They're cool with that actually!
They even go as far to say that their leader Kodlak had a dream about me, so he's super into me being in the Companions! Sweet! (Creepy, seeing as he's an older fellow, and I don't fancy the gentlemen, but ok.) So they send me on about a few quests; nothing interesting really. The first one involved me beating up (But not killing!) a lady so she'd stop being a bully. Counter-intuitive, but I guess sometimes you can only solve violence with more violence. (A solution I wholeheartedly subscribe to.)
Perks though; while doing an errand, I remembered that legally, the deceased no longer retain ownership on their loot:
|♫ You hungry have a sandwich, got my wallet cheese & lettuce ♫|
|Chicks dig a dude in a full suit.|
|If Thriller and Twin Peaks had a baby, it'd be this.|
So I'm a werewolf now? Cool. Cool cool cool. Oh wait, Kodlak wants me to cure him from his werewolfism before he dies, so he can go to Sovngarde with all the other
Kodlak, challenge accepted.
|No-one told me bears would be involved.|
|Kind of like this guy, but meaner. A lot meaner.|
So it died because I killed it. Impressive? Maybe. Scary? Not compared to where I'm going. Glenmoril Coven.
|Wonder if they'll have any Witches' Brew. I'm parched.|
SOMETHING IS PROBLEM.
I forgot my regular common fantasy tropes; witches can cast magic. While a bit on the frail side of things physically, they can cast pretty much all the spells. That one there? Casting regenerative magics on itself, after it launched a good pair of fireballs at me, because it thought that would be cute.
|Normally, I'd never punch a lady. But she ain't no lady.|
|Honey Dragonpuncher Don't Give A Damn!|
Oh well, its for Kodlak, and he can get his own damn witches' head next time if he doesn't approve.
Speaking of Kodlak, We'll find out more on the next Geeking out in Skyrim entry: The Companions pt. 2!